Digital Youth Project: A Fascinating Study
by Jenny Brower, Stein |Monday, December 1st, 2008My colleague, Leigh Anne, recently brought the Digital Youth Project to my attention. It is the largest and most comprehensive study of kids’ internet use ever to be undertaken.
The three general objectives of the project were to:
- Describe kids as active innovators using digital media rather than as passive consumers of popular culture or academic knowledge.
- Think about the implications of kids’ innovative cultures for schools and higher education and to engage in a dialogue with educational planners.
- Advise software designers about how to use kids’ innovative approaches to knowledge and learning in building better software.
The project lasted three years and its results can be found in a 55-age white paper, a two-page brief, and a full-length book entitled , “Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media.” It included the work of 28 researchers and research collaborators and was funded by the MacArthur Foundation. It’s a fascinating read and worthwhile for anyone who works in education or youth marketing or just wants to stay abreast of how the youth of today experience and approach internet use.






